[Tilesathome] IMPORTANT: New client version

Maarten Deen mdeen at xs4all.nl
Mon Oct 13 11:50:00 BST 2008


Patrick Kilian wrote:

>> Looking at the code for _unstable (which is identical to stable at the
>> moment, IIRC,) there's a function to recalibrate maxTilesetComplexity
>> based on processing time. IMO, it's fixing one problem (people not
>> having a good idea of where there complexity should be,) but causing
>> others (I see a couple things I consider logic errors, and it ignores
>> the fact that, for some of us, the bigger problem with complexity is
>> available RAM and not available CPU cycles.)
> I'm the one who is to blame for that code. Input is welcome.

For one thing, it seems to ignore the "0" setting. That should not be done.
I had it at 0 and it started declining tiles with a complexity of just 100000.

On the other hand: why do we need such a setting? People will see soon enough if 
their setting is too low (or at least: they should notice).

Maarten




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