[Tilesathome] Inkscape crashes under win32 and renderstripes
Milenko
milenko at king-nerd.com
Fri Oct 24 03:06:45 BST 2008
----- Original Message -----
From: "Matthias Julius" <lists at julius-net.net>
To: <tilesathome at openstreetmap.org>
Sent: Thursday, October 23, 2008 9:26 PM
Subject: Re: [Tilesathome] Inkscape crashes under win32 and renderstripes
> "Milenko" <milenko at king-nerd.com> writes:
>
>> Is this an inkscape problem? Or is it to blame on windows? I've
>> tried using renderstripes=5 in tilesathome.conf, and it seemed to help
>> some but not as much as I expected. As I understand it, renderstripes
>> at 5 will split layer 17 into 4 stripes and render them all
>> seperately, thus reducing memory usage to a quarter of what it would
>> be to render the layer as a whole. Is this correct?
>
> Yes, but I doubt Inkscape's memory usage correlates in that way with
> the PNG size. After all, it still has to evaluate the whole SVG. But
> the stripes are a quater of the whole z17 PNG and thus the same size
> as the z16 PNG.
>
>> If so, would it be possible to increase the number of stripes to
>> further reduce memory usage?
>
> Yes, try RenderStripes=4
I'll try that, but doesn't that mean that the client will starting striping
at 16 instead of 17? Will it decrease the memory usage?
>
> Do you set MaxTilesetComplexity?
Max is set to 6 - 8,000,000 on most of the clients. I'll try setting it
lower I guess. Seems a waste though on a machine that _could_ do more that
that.
>
> Matthias
>
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-Jeremy
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