[Tilesathome] cemetary in Z12
Martin Koppenhoefer
dieterdreist at gmail.com
Tue Oct 28 10:10:39 GMT 2008
Hi all,
I was posting a patch for the rendering of cemeteries in Zoom12 some weeks
ago, and this was deployed by Tobias Wendorff, but due to a mistake behalf
of me (I was using the old ruleset from Osmarender6-folder instead of the
actual one from Osmarender-folder), it was suddenly undone. But in fact of
having used the wrong basis for my patch it still is quite useful to improve
the map.
Here you can see the example of an ugly hole caused by not rendering
cemetary in Z12:
http://www.informationfreeway.org/?lat=41.90115723240891&lon=12.52782494933842&zoom=13&layers=B0000F000F
(zoom 1 level out to see the Verano disappear in the center, then switch to
mapnik to see it reappear).
So I'm posting it again (for ruleset12):
(after the rule for leisure=park in artificial landuse).
<rule e="way" k="landuse" v="cemetery">
<area class="landuse-cemetery"/>
</rule>
than remove cemetery here:
<!-- Landuse -->
<!-- at zoom 12 render all landuse in the same colour so it doesn't
look too psychedelic -->
<rule e="way" k="landuse"
v="residential|farmyard|retail|industrial|brownfield|commercial|quarry"
layer="-5">
<area class="landuse-all"/>
</rule>
and adjust the CSS-Class to make it look like this (no outline, no symbols):
.landuse-cemetery {
fill: #bde3cb;
stroke: none;
}
I would be really glad if someone could check this into SVN.
thank you,
Martin
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