[Tilesathome] Long Request Take Time?

spaetz osm at sspaeth.de
Fri Sep 12 08:29:57 BST 2008


On Thu, Sep 11, 2008 at 05:28:36PM +0200, Florian Lohoff wrote:
> Boinc, Folding at Home and Seti at Home show it. The work to be done is always
> bigger than the cpu cycles available. And the more data the map will
> contain the longer the clients will take for a tile. So it is already
> foreseeable that the cpu cycles on the clients will not be enough.

I am not sure that is so. If oyu disregard the rerender of the world that is going on, we finish rerendering out current 6h cycle within 1-2 hours. Of course, if we were idling too much, we could simply reduce that time span and rerender every changed tile every hour, that would keep our clients more busy. But I ave doubts that this would provide much added value to what we have now.

I would rather see a stable system, where neither server nor client crash at the slightest of all problems, than one were all clients render useless tiles, just so they have something to render :-).

Right now, we can use all the CPU cycles we can get. And it's grat to have a big pool of clients that we can draw on when loads of things change, but I don't have problems with idling clients when there's nothing to do. I also don't have a problem with idling clients when the server processes 3k requests / hour at the same time. :-) Admittedly, I have the server operators perspective, and not an end user one.

> I see the idling client to be a physcological problem. If you donate a
> CPU to t at h you want it to be used and feel not accepted when the client
> idles.

That is a valid point. Client operators probably don't want to see the clients on the dedicated box idle.




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