[Tilesathome] Wood partially not rendered correctly

malenki me at malenki.ch
Thu Feb 19 15:21:15 GMT 2009


Patrick Kilian wrote:
>One solution to this would be to split the forest into smaller polygons
>(preferably along ways, rivers or lakes) so that every z12 tile
>contains nodes of the wood polygons covering it.

That would be a lot of more or less useless work - and "mapping for the
renderer" too. In Mapnik it looks alright :)

Regards
malenki




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