[Tilesathome] inkscape stops rendering

ben ben at nerdlabor.de
Wed Jan 12 22:44:49 GMT 2011


Hi,

i investigated further and set MaxTileSetComplexity to 9000000.
Now it has rendered fine for about 6 hours.
If it renders a tileset with complexity above 10000000 then inkscape stops.
the strange thing is, the machine used the last 5 hours only 2 of 4 cores
and only the half of the 4gb ram.

some ideas?

thanks,
ben

On Wed, Jan 12, 2011 at 12:46 AM, ben k <ben at nerdlabor.de> wrote:

> hi,
>
> I've tried to reactivate my t at h work ;)
>
> set up a machine (AMD Phenom 9950 Quad, 4GB Ram) with ubuntu 10.10 desktop.
> t at h is version 23290 (Vizag)
> inkscape version is 0.48.0 r9654 (Oct 28 2010)
>
> it stops nearly on every rendering with this:
>
> 12.01.2011 - 00:13:34[#1   0% tile-z16] Rendering...
>
> I tried to investigate with  ps uawwx
> and found the following process with SN+
>
> /usr/bin/inkscape -z -w 4096 -h 4096
> --export-area=0.000000:0.000000:878.906250:878.906250
> --export-png=/tmp/12_2161_1323_uSx2F/tile-z16-s0.png
> /tmp/12_2161_1323_uSx2F/tile-z16.svg
>
> I tried to run this command manually in the terminal and inkscape
> stops with this:
>
> Background RRGGBBAA: ffffff00
> Area 0:3,18187e-317:5,80243e-317:6,90248e-310 exported to 4096 x 4096
> pixels (inf dpi)
> Bitmap saved as: /tmp/12_2161_1323_uSx2F/tile-z16-s0.png
>
> ** (inkscape:14990): CRITICAL **: bool sp_export_png_file(SPDocument*,
> const gchar*, const Geom::Rect&, long unsigned int, long unsigned int,
> double, double, long unsigned int, unsigned int (*)(float, void*),
> void*, bool, GSList*): assertion `!area.hasZeroArea()' failed
>
> I checked the folder and there is no png despite inkscape says that.
>
> any suggestions?
>
> thanks,
> ben
>
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