[uMap] Still defect French/German boundary on uMap

Alexander Zatko alexander.zatko at nabezky.sk
Sun Sep 18 04:10:30 UTC 2016


did you try to slightly move the border path (in JOSM)? That might force the renderer to clear its “border cache” and in the process fix the problem.

(of course a world without borders would be the best option IMHO ;-)  )


> On 17 Sep 2016, at 23:03, Walter Nordmann <wnordmann at gmx.de> wrote:
> 
> That's a work around but no solution. Something IS wrong with those french tiles.
> 
> I added some buildings near the "unvisible" border and now those buildings have been rendered. But nothing changed on the border line.
> 
> see: https://osm.wno-edv-service.de/images/osm/snaps_2016/mapnik_before.png <https://osm.wno-edv-service.de/images/osm/snaps_2016/mapnik_before.png> (mapnik before changes)
> https://osm.wno-edv-service.de/images/osm/snaps_2016/umap_before.png <https://osm.wno-edv-service.de/images/osm/snaps_2016/umap_before.png> (umap before adding buildings)
> 
> and https://osm.wno-edv-service.de/images/osm/snaps_2016/mapnik_after.png <https://osm.wno-edv-service.de/images/osm/snaps_2016/mapnik_after.png> (mapnik after changes)
> https://osm.wno-edv-service.de/images/osm/snaps_2016/umap_after.png <https://osm.wno-edv-service.de/images/osm/snaps_2016/umap_after.png> (umap AFTER adding some buildings in the farmyard in the center)
> 
> Newly rendered but border lines are still missing.
> 
> 
> Be aware: those fench tiles are your default tiles. Everyboby is using them if he does not switch to another style. I didn't even know that this is possible. And i'm shure 95% of your users don't know it too.
> Regards
> 
> walter
> Am 17.09.2016 um 16:09 schrieb Cascafico Giovanni:
>> Please, use Mapnik, the standard OSM tile layer, which is similar and
>> updated regularly.
>> 
>> 
> 
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