[OSM-dev] API down?

SteveC steve at asklater.com
Wed Sep 6 09:46:55 BST 2006


Speedup one would be to geenrate 256x256 tiles. The current code
distorts the lower zoom levels with this size tile but perhaps some of
the OL stuff Nick W has been doing would work out.


* @ 06/09/06 12:07:39 AM nick at nickhill.co.uk wrote:
> Hello Lars
> 
> The backup was completed at 01:40 BST on 5th September. No changes were 
> made to the database.
> 
> The tile server is really buckling. Earlier today, It took 15 seconds to 
> do `ls /tmp`
> 
> (and /tmp only has around 100 files).
> 
> Faster code to render map tiles will help a lot. If we could improve the 
> efficiency of tile rendering by an order of magnitude (like we recently 
> done for the database) it could then handle demand for the time being.
> 
> I would like to see stats of how much processing demand each slippy map 
> user puts on tile with the current set-up, and suggestions how we can 
> improve the efficiency of tile serving.
> 
> Currently, the burden each slippy user puts on tile is unclear. tile 
> does lots of things. Once we move the tile rendering off to another 
> physical machine, i'll have a better idea of what sort of demands each 
> slippy map user puts on tile.
> 
> What is the feasibility of transferring rendering load to the client by 
> serving slippy tiles as SVG (using something like osmarender)?
> 
> It seems people get more frustrated now tile is buckling rather than DB 
> buckling. Perhaps we should slow down DB to take the pressure off tile 
> (just kidding!)
> 
> Lars Aronsson wrote:
> > Do we have any logs from which we can compile statistics on how 
> > often the tiles get broken?  Or are we acting as if it just 
> > doesn't matter?
> 
> As it stands, you're lucky to get a whole set of good tiles. It 
> certainly does matter, We need code which cures the problems. As it 
> stands, I believe better code is the key. We can't just throw more 
> hardware at the problem until we know what we can achieve with the extra 
> hardware. We will know this when we have the separate tile renderer running.
> 
> 
> _______________________________________________
> dev mailing list
> dev at openstreetmap.org
> http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/dev

have fun,

SteveC steve at asklater.com http://www.asklater.com/steve/




More information about the dev mailing list