[OSM-dev] API down?
SteveC
steve at asklater.com
Wed Sep 6 09:46:55 BST 2006
Speedup one would be to geenrate 256x256 tiles. The current code
distorts the lower zoom levels with this size tile but perhaps some of
the OL stuff Nick W has been doing would work out.
* @ 06/09/06 12:07:39 AM nick at nickhill.co.uk wrote:
> Hello Lars
>
> The backup was completed at 01:40 BST on 5th September. No changes were
> made to the database.
>
> The tile server is really buckling. Earlier today, It took 15 seconds to
> do `ls /tmp`
>
> (and /tmp only has around 100 files).
>
> Faster code to render map tiles will help a lot. If we could improve the
> efficiency of tile rendering by an order of magnitude (like we recently
> done for the database) it could then handle demand for the time being.
>
> I would like to see stats of how much processing demand each slippy map
> user puts on tile with the current set-up, and suggestions how we can
> improve the efficiency of tile serving.
>
> Currently, the burden each slippy user puts on tile is unclear. tile
> does lots of things. Once we move the tile rendering off to another
> physical machine, i'll have a better idea of what sort of demands each
> slippy map user puts on tile.
>
> What is the feasibility of transferring rendering load to the client by
> serving slippy tiles as SVG (using something like osmarender)?
>
> It seems people get more frustrated now tile is buckling rather than DB
> buckling. Perhaps we should slow down DB to take the pressure off tile
> (just kidding!)
>
> Lars Aronsson wrote:
> > Do we have any logs from which we can compile statistics on how
> > often the tiles get broken? Or are we acting as if it just
> > doesn't matter?
>
> As it stands, you're lucky to get a whole set of good tiles. It
> certainly does matter, We need code which cures the problems. As it
> stands, I believe better code is the key. We can't just throw more
> hardware at the problem until we know what we can achieve with the extra
> hardware. We will know this when we have the separate tile renderer running.
>
>
> _______________________________________________
> dev mailing list
> dev at openstreetmap.org
> http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/dev
have fun,
SteveC steve at asklater.com http://www.asklater.com/steve/
More information about the dev
mailing list