[OSM-dev] Proposal: Database accelerator and dirty tile marker based on simple algorithm.
Joerg Ostertag (OSM Munich/Germany)
openstreetmap at ostertag.name
Mon Sep 18 19:32:35 BST 2006
On Monday 18 September 2006 19:52, David Sheldon wrote:
> On Mon, Sep 18, 2006 at 07:14:00PM +0200, Lars Aronsson wrote:
> > What part of GRASS is not applicable to OSM? Their way of doing
> > quad trees is not useful for us? So we have to write our own?
> > Their way of doing quad trees is only useful for proprietary data,
> > and to create free geodata OSM has to reinvent all the algorithms?
>
> Their website looks like GRASS is a GUI application. Are you suggesting
> that we cut and paste from their source, or is there a library hidden
> somewhere?
As what I understood; Basically GDAL/GRASS is a set of libraries for raster
and vector graphics which have example application (the gui, the commandline
interface) to work with.
> Does it talk to mysql
If it does it would be great. I havn't checked yet, but I wouldn't be
astonished.
> and store history
This might not have been in the focus of the grass/gdal developers. But I'm
not sure.
> and meta data of all the points?
I think this shouldn't be a real problem for a real GIS library. So probably
yes.
Not knowing all these questions; This was the reason I asked Lars for helping
out in pointing us more precise how he thinks we can integrate GRASS into
OSM. As what I understood from GRASS it has a lot of functionality which
would bring us forward towards a real GIS system. But we really need someone
who knows GDAL very well or is willing to read into it to know how to use its
powerful skills.
-
Joerg
who is honestly excited to hear how we can use GRASS to save a lot of
developer work
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