[OSM-dev] Proposal: Database accelerator and dirty tile marker based on simple algorithm.

Andy Robinson Andy_J_Robinson at blueyonder.co.uk
Fri Sep 22 10:26:00 BST 2006


That might be very useful, especially for those that wish to dabble because
coding is not normally their thing. Like me for instance. :-)

Andy Robinson
Andy_J_Robinson at blueyonder.co.uk 

>-----Original Message-----
>From: dev-bounces at openstreetmap.org [mailto:dev-bounces at openstreetmap.org]
>On Behalf Of Nick Hill
>Sent: 22 September 2006 10:04 AM
>To: dev at openstreetmap.org
>Subject: Re: [OSM-dev] Proposal: Database accelerator and dirty tile marker
>based on simple algorithm.
>
>Hello Erik
>
>For an analysis of the problem and suggested solutions:
>http://lists.openstreetmap.org/pipermail/dev/2006-September/002125.html
>
>Perhaps setting up a db read-only with planet.osm on dev could help
>developers.
>
>Erik Johansson wrote:
>> On 9/22/06, Nick Hill <nick at nickhill.co.uk> wrote:
>>> Hello Lars
>>>
>>> Throwing 20 or 30 http requests for busy un-rendered tiles is likely to
>>> provide a good simulation of a collapsing system.
>>>
>> Is there a place where you can do this with out spending 4h setting up
>> an osm server yourself? Finding slow queries and such is alot easier
>> than setting up your own test server.
>
>
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