[OSM-dev] First osmarender patch: cemetery pattern background
Sebastian Spaeth
Sebastian at SSpaeth.de
Wed Apr 25 11:58:52 BST 2007
Hi all,
I was bothered that cemeteries look just the same as sport arenas in
osmarender, so I scratched my itch. Please find below my first
osmarender patch.
You can see the effect at http://sspaeth.de/uploads/cemetery.png (ignore
the nearby artefacts :-)). I am also not familiar with svg's so bear
with me if the syntax is suboptimal.
Do changes like this make sense? Thanks for considering this one.
Spaetz
Index: rules/standard.xml
===================================================================
--- rules/standard.xml (Revision 2659)
+++ rules/standard.xml (Arbeitskopie)
@@ -1777,7 +1777,7 @@
}
.landuse-cemetery {
- fill: #bde3cb;
+ fill: url(#cemetery-pattern);
stroke: #eeeeee;
stroke-width: 0.2px;
}
@@ -2050,6 +2050,11 @@
}
</style>
+ <svg:pattern id="cemetery-pattern" x="0" y="0" width="10"
height="10" patternUnits="userSpaceOnUse">
+ <svg:rect fill="#bde3cb" width="10" height="10" x="0" y="0" />
+ <svg:path stroke="black" stroke-width="0.2" d="M1,1 L3,1
M2,0 L2,4 M6,6 L8,6 M7,5 L7,9"/>
+ </svg:pattern>
+
<svg:pattern id="pedestrian-pattern" x="0" y="0" width="10"
height="10" patternUnits="userSpaceOnUse">
<svg:path d="M0,10 L10,0" fill="none" stroke="red" width="1"/>
</svg:pattern>
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