[OSM-dev] Osmarender : curved road endings
Tom Hughes
tom at compton.nu
Sun Aug 19 10:21:51 BST 2007
In message <46C80627.1000402 at siliconcircus.com>
Jon Bright <jon at siliconcircus.com> wrote:
> Alex L. Mauer wrote:
>
> > I think it would be useful to make a tag to do this. Some roads end
> > very suddenly, and for those, the butt end is better IMO. But I agree
> > for the common case, the curved end looks better.
>
> Hm, also for the case where it's known that a road continues, but it
> isn't yet mapped. At the moment, I generally leave a dangling segment
> there, but as I understand it, this soon won't be possible.
>
> sudden_end=true/yes/1
> incomplete=true/yes/1
>
> How would those two be? If they seem sensible, I'll make another patch.
> Incomplete could also add some dashedness...
I have no problem with incomplete, but I really don't understand the
concept of "sudden end". It sounds like it's an attempt to hide a
rendering decision (what sort of end cap to use) behind a tag that
doesn't quite sound like a rendering tag.
How would I identify a "sudden end" on the ground? How does it look
different to other ends? A road that stops at a brick wall? a cliff
edge?
Personally I like rounded ends and would just make the renderers
render all roads like that...
Tom
--
Tom Hughes (tom at compton.nu)
http://www.compton.nu/
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