[OSM-dev] dropping segments
Shaun McDonald
shaunmcdonald131 at gmail.com
Sat Jul 28 00:25:51 BST 2007
On 27 Jul 2007, at 19:49, Nigel Magnay wrote:
> [..]
> Some questions:
> 1) Areas could just be a specific type, and/or they could have a
> constraint such that first-node(area)==last-node(area). This seems
> reasonable to me...
>
There is a problem with very large areas/ways. These cause major
issues with the API/clients (editors). There was recently a large
number of ways that were split due to them being to large. I can't
remember the threshold for the number of segments per way that should
be the maximum. There are some lakes that are multiple ways for example.
> 2) Areas with 'holes' could be stored as an area with 2 child
> areas, and appropriate tags on those areas to control which was the
> bit being added and which was the bit being subtracted (the hole) -
> (I hope that makes sense)
Why can't layers be used for holes in an area?
Shaun
>
[...]
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