[OSM-dev] tiles at home disk usage
Robert Hart
bathterror at gmail.com
Wed May 2 17:11:03 BST 2007
> The existing info for coasttile data extended to level-17 is about as
> optimal as you can get: 2 bits per tile requiring only 4GB for all of
> level-17.
erm. so the 2 bits per tile at level-12 file, "oceantiles_12.dat" that
takes 4,194,304 bytes is more optimal than the 159,179 byte
"oceantiles_12.png" file that contains the same information?
Surely we could at very least run-length encode the data?
Rob
--
Robert Hart
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