[OSM-dev] C++ implementation of the API

Alex Wilson alex_wilson at pobox.com
Tue May 27 07:47:37 BST 2008


A point of clarification: is it the map request that particularly requires
re-implementing? My friend and I are planning a hack-a-thon on Thursday
night and we're hoping to get something up and running - and we were
planning to implement that first.

Cheers,

Alex

2008/5/27 Karl Newman <siliconfiend at gmail.com>:

> On Mon, May 26, 2008 at 8:33 AM, Tom Hughes <tom at compton.nu> wrote:
>
>> In message <3f7a6e1c0805260805r549bd02ere680ae7c24256c34 at mail.gmail.com>
>>           Ludwig <ludwigbrinckmann at gmail.com> wrote:
>> <snip>
>> Map data for editing purposes will always have to come from the
>> master database anyway, or you might get an old version which you
>> are then unable to upload.
>>
>> That may hold true for "live" editors such as potlatch, but for offline
> editors like JOSM, if you download from the master database server, do some
> editing and then upload, the editing time is going to far exceed any
> replication delay, so you could instead download from a replication server,
> do your edits and then upload to the master server. The chance of a
> collision/version mismatch is increased only a miniscule amount.
>
> Karl
>
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