[OSM-dev] 3d Import into OpenArena working

jamesmikedupont at googlemail.com jamesmikedupont at googlemail.com
Tue Oct 6 22:54:40 BST 2009


I am open to all ideas. the code is checked in.
my  next step would be to look into the rendering engines from osm.
I would like to be able to walk around a town and be able to markup
and interact with the map
not fly. My theory is that people will remember map features from a 3d
perspective,
and that  if they walk around thier streets, they will say  : the
baker should be on that corner.
we can include geotaged pictures on the walls, etc.

it is not about weapons and we dont need weapons.... it is about a
mature and easy to use environment.

Also, these games dont have to be 17+. you can change them, they are
open source.
you can shoot paintballs instead.

Also, i think that it is very important to reach people, and that the
gamer community is huge,
they have unlimited energy and they will help make openstreetmap better.

mike


On Tue, Oct 6, 2009 at 11:44 PM, Stefan Ziegler
<stefan.ziegler_zst at gmx.de> wrote:
> Hello,
>
>> From: "jamesmikedupont at googlemail.com"
>>       <jamesmikedupont at googlemail.com>
>
> Look at osm3d.org (my sleeping project)
> or at these flight simulator pages using osm: http://gallery.flightgear.org.uk/c1483094.html
> http://www.marginal.org.uk/x-planescenery/tools.html
>
> A flight simulator might be better than a shooter game (copied from openarena.ws: may not be suitable for children under 17).
>
> Do you know how much memory (RAM) a bigger scene (e.g. a town) would need?
> Even in smaller areas, you have millions of nodes and thousands of ways.
>
> Stefan.
>
>
>
> --
> Diplom-Informatiker,
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