[OSM-dev] 3d Import into OpenArena working

jamesmikedupont at googlemail.com jamesmikedupont at googlemail.com
Wed Oct 7 22:42:22 BST 2009


On Wed, Oct 7, 2009 at 11:27 PM, Stefan Ziegler
<stefan.ziegler_zst at gmx.de> wrote:
> Hello,
>
> -------- Original-Nachricht --------
>> Von: "jamesmikedupont at googlemail.com" <jamesmikedupont at googlemail.com>
>
>> I am open to all ideas. the code is checked in.
>> my  next step would be to look into the rendering engines from osm.
>> I would like to be able to walk around a town and be able to markup
>> and interact with the map not fly. My theory is that people will
>> remember map features from a 3d perspective,
>> and that  if they walk around thier streets, they will say  : the
>> baker should be on that corner.
>
> the well known renderers all works in 2d - just drawing pictures/tiles.
> e.g. mapnik, osmarender. The editors like josm or potlach also works 2d.
> Interesting may be footnav: http://sourceforge.net/projects/footnav/
> Some mails from the mailing list archiv:
> http://www.mail-archive.com/dev@openstreetmap.org/msg08632.html
> http://www.mail-archive.com/talk@openstreetmap.org/msg21380.html
>
> There are also some renderers for mobile devices (android ...) - but I don't think they are really 3d. Some navigation systems has a 3d perspective but aren't really 3d.
>
>> Also, i think that it is very important to reach people, and that the
>> gamer community is huge,
>> they have unlimited energy and they will help make openstreetmap better.
>
> The problem with blender/openarena is, you can't reload openstreetmap data when you pan to the border of a map file. You have to change the whole program - or write your own, based on a gaming engine.
> Before starting this, it is better to test, how many nodes/ways can be used at once with a reasonable frame rate.


Well, I have started on this already....
Lets just focus on blender as a modeling tool to begin with.

There are many other usages for blender models. and the model is
basically blender.
I hope to in the next step find some good python based rendering code
and just get that to work in blender to create 2d models in blender of
the objects and then make them 3d by adding in simple infomation.

I dont know about scaling, but I can say that for the purposes of
gaming, you dont want the maps to be too big.

When we get the ability to export to blender in higher quality then
belive me, the gaming kiddies will do the porting for you.

mike




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