[OSM-dev] 3d Import into OpenArena working
Stefan Ziegler
stefan.ziegler_zst at gmx.de
Sat Oct 10 23:55:09 BST 2009
Hello,
(sent too early, it's late)
I think, the future for openstreetmap will not be Blender or any gaming engine like openarena.
I think, the most used platform for openstreetmap will be WebGL, a 3D-rendering API integrated in the browsers, usable with JavaScript. It is already integrated in developer versions of WebKit (Safari, Konqueror) and Firefox.
http://www.khronos.org/news/press/releases/khronos-webgl-initiative-hardware-accelerated-3d-graphics-internet/
http://sourceforge.net/projects/webgl/ (???)
-------- Original-Nachricht --------
> Von: "jamesmikedupont at googlemail.com" <jamesmikedupont at googlemail.com>
> Well, I have started on this already....
> Lets just focus on blender as a modeling tool to begin with.
>
> There are many other usages for blender models. and the model is
> basically blender.
> I hope to in the next step find some good python based rendering code
> and just get that to work in blender to create 2d models in blender of
> the objects and then make them 3d by adding in simple infomation.
>
> I dont know about scaling, but I can say that for the purposes of
> gaming, you dont want the maps to be too big.
>
> When we get the ability to export to blender in higher quality then
> belive me, the gaming kiddies will do the porting for you.
>
> mike
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