[OSM-dev] .osm tile naming convention

Richard Fairhurst richard at systemeD.net
Fri Jun 4 11:30:49 BST 2010


I'm intending to give Halcyon (the rendering engine behind Potlatch 2, 
but also a standalone applet) the ability to render direct from .osm files.

You will, of course, be able to punt an arbitrary .osm file at it and 
let it render it.

But I'd also like it to cope with .osm tiles. In other words, you could 
have a bunch of .osm files, each covering a given bbox. As the user 
browsed around the map, Halcyon would load tiles as appropriate. It 
saves setting up a database for simple applications.

Does anyone here have any thoughts on a naming convention for these 
files? xmin_ymin_xmax_ymax.osm is the first thought that springs to 
mind, but maybe someone's done all this before...

cheers
Richard




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