[OSM-dev] Experimenting with ClearTables, self-hosted vector tiles, and Tangram client-side rendering
Benjamin.Stadin at heidelberg-mobil.com
Sun Aug 28 15:29:09 UTC 2016
+1 for vector tile diversity. We¹re currently implementing a FlatBuffer
based tile format for our rendering needs, because we found that current
formats are often quite rendering engine specific. Though we do not want
to reinvent the wheel, and try to keep it close to OSM (where possible and
useful), but adding some additional stuff for 3D hierarchy data.
I hope I can publish the sources of it in some weeks.
Am 24.08.16, 08:30 schrieb "Paul Norman" unter <penorman at mac.com>:
>I've been experimenting with generating my own vector tiles and
>client-side rendering with Tangram in order to figure out how to best
>write its styling language.
>Tangram is a GL-based renderer written by Mapzen and normally used with
>their Tilezen vector tiles, but I'm interested in being able to make
>my own vector tiles and different cartographic choices. I also consider
>diversity of vector tile schemas important. I hope to avoid a situation
>where only large players in the market can get involved like we have
>For a toolchain I used osm2pgsql with ClearTables and Mapnik via
>Kosmtik to write vector tiles. On the demo I'm serving the tiles with
>Apache but in development I used Kosmtik because it's xray functionality
>is useful. For development I worked in Tangram Play, a web-based editor
>that automatically reloads the map when you change the style.
>The cartography and vector tile definitions are loosely based on OSM
>Clear, a demo style I wrote. As it's a learning exercise I don't
>consider the style complete or free of bugs.
>The demo page is on my server at
>http://tangram-clear-demo.faramir.paulnorman.ca/ with the style and
>vector tile code at https://github.com/ClearTables/tangram-clear-demo.
>I'm not sure what direction I'm going to take next as I don't have any
>particular style goals right now, or collaborators.
>dev mailing list
>dev at openstreetmap.org
More information about the dev