[HOT] HOT/HDM web rendering

David Schmitt david at black.co.at
Fri Jun 21 06:18:49 UTC 2013


Hi Yohan,

On 2013-06-20 23:00, Yohan Boniface wrote:
> Hi Hotties,
>
> It's time to introduce the work being done on a humanitarian (HDM)
> specific rendering.
>
> TL;DR: http://umap.fluv.io/en/map/hdm-first-draft_728

> I will now share with you the work in progress on the web rendering step.
>
> This web rendering has several goals:
> One is simply to give editors a way to see the HDM OSM data without
> having to use JOSM or a SQL console.
> Another is to give humanitarian actors and developing countries a web
> map that gives them the information they need, making OSM more and more
> useful.
> Finally, this is the occasion for HOT to have its own rendering, a nice
> way to illustrate its work!
>
> What does "highlight the HDM" means for a rendering? The main principle
> is that each tag considered meaningful for the HDM should be rendered.
> Here are some examples:
> - road surface and smoothness are rendered (eg.
> http://umap.fluv.io/en/map/hdm-first-draft_728#15/18.6665/-72.3048 where
> a piece of the primary road is unpaved)
> - water well are rendered (eg.
> http://umap.fluv.io/en/map/hdm-first-draft_728#19/19.67901/-72.12665,
> icons work in progress ;) )
> - street lamps are rendered (same link)
> - The craft tags are rendered
> (http://umap.fluv.io/en/map/hdm-first-draft_728#19/19.67048/-72.12274)
> - NGOs have their icons, for example:
> http://umap.fluv.io/en/map/hdm-first-draft_728#19/19.75957/-72.20532
> Also:
> - terrain data is included (will be colorized:
> http://umap.fluv.io/en/map/hdm-first-draft_728#11/19.5944/-72.1108)
> - zoom until 20 is allowed: the goal is to enable mapping in very
> detailed instances. For example, camps (fire hydrants are already
> rendered:
> http://umap.fluv.io/en/map/hdm-first-draft_728#20/19.76066/-72.20188 )

Very awesome indeed! I think it is a very important step for HOT to have 
the entered data visible on a map. It is necessary to both provide 
feedback to the editors as well as to have a simple and tangible result 
to communicate to people outside of the project.

Something I'm missing is a map key. It's hard to infer the actual state 
of a road from its color on the map, without guidance.


Keep up the amazing work :-)



Regards, David



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