[HOT] HOT/HDM web rendering
Stéphane Henriod
s at henriod.info
Fri Jun 21 06:50:50 UTC 2013
Hi Yohan!
this is indeed amazing and exaclty what was needed! So many people have
already complained that they digitize stuff "that doesn't appear on the
map"!
I second David, once the icons and styles will be in reasonnably final
stage, it would be necessary to have a map legend / key. And also maybe to
host it on a server with a shorter / more explicit name (humanitarianmap.org?
or whatever in this direction). And, naturally, if there was a possibility
to serve the whole planet file, it would be even more amazing! :-)
Very well done the CAP103 team!
Stéphane
--
"Le mot progrès n'aura aucun sens tant qu'il y aura des enfants malheureux"
-- Albert Einstein
"A journey does not need reasons. Before long, it proves to be reason
enough in itself. One thinks that one is going to make a journey, yet soon
it is the journey that makes or unmakes you." -- Nicolas Bouvier
Photos de voyages, photos de montagne: http://www.henriod.info
On Fri, Jun 21, 2013 at 8:18 AM, David Schmitt <david at black.co.at> wrote:
> Hi Yohan,
>
> On 2013-06-20 23:00, Yohan Boniface wrote:
>
>> Hi Hotties,
>>
>> It's time to introduce the work being done on a humanitarian (HDM)
>> specific rendering.
>>
>> TL;DR: http://umap.fluv.io/en/map/**hdm-first-draft_728<http://umap.fluv.io/en/map/hdm-first-draft_728>
>>
>
> I will now share with you the work in progress on the web rendering step.
>>
>> This web rendering has several goals:
>> One is simply to give editors a way to see the HDM OSM data without
>> having to use JOSM or a SQL console.
>> Another is to give humanitarian actors and developing countries a web
>> map that gives them the information they need, making OSM more and more
>> useful.
>> Finally, this is the occasion for HOT to have its own rendering, a nice
>> way to illustrate its work!
>>
>> What does "highlight the HDM" means for a rendering? The main principle
>> is that each tag considered meaningful for the HDM should be rendered.
>> Here are some examples:
>> - road surface and smoothness are rendered (eg.
>> http://umap.fluv.io/en/map/**hdm-first-draft_728#15/18.**6665/-72.3048<http://umap.fluv.io/en/map/hdm-first-draft_728#15/18.6665/-72.3048>where
>> a piece of the primary road is unpaved)
>> - water well are rendered (eg.
>> http://umap.fluv.io/en/map/**hdm-first-draft_728#19/19.**67901/-72.12665<http://umap.fluv.io/en/map/hdm-first-draft_728#19/19.67901/-72.12665>
>> ,
>> icons work in progress ;) )
>> - street lamps are rendered (same link)
>> - The craft tags are rendered
>> (http://umap.fluv.io/en/map/**hdm-first-draft_728#19/19.**67048/-72.12274<http://umap.fluv.io/en/map/hdm-first-draft_728#19/19.67048/-72.12274>
>> )
>> - NGOs have their icons, for example:
>> http://umap.fluv.io/en/map/**hdm-first-draft_728#19/19.**75957/-72.20532<http://umap.fluv.io/en/map/hdm-first-draft_728#19/19.75957/-72.20532>
>> Also:
>> - terrain data is included (will be colorized:
>> http://umap.fluv.io/en/map/**hdm-first-draft_728#11/19.**5944/-72.1108<http://umap.fluv.io/en/map/hdm-first-draft_728#11/19.5944/-72.1108>
>> )
>> - zoom until 20 is allowed: the goal is to enable mapping in very
>> detailed instances. For example, camps (fire hydrants are already
>> rendered:
>> http://umap.fluv.io/en/map/**hdm-first-draft_728#20/19.**76066/-72.20188<http://umap.fluv.io/en/map/hdm-first-draft_728#20/19.76066/-72.20188>)
>>
>
> Very awesome indeed! I think it is a very important step for HOT to have
> the entered data visible on a map. It is necessary to both provide feedback
> to the editors as well as to have a simple and tangible result to
> communicate to people outside of the project.
>
> Something I'm missing is a map key. It's hard to infer the actual state of
> a road from its color on the map, without guidance.
>
>
> Keep up the amazing work :-)
>
>
>
> Regards, David
>
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