[HOT] Squared buildings

Severin Menard severin.menard at gmail.com
Thu Apr 14 14:06:01 UTC 2016


Hi,

This would be IMHO an horrible practice, for the complex buildings skilled
mappers took the time to map + basically all the round huts.
As a common OSM rule is not to tag for the rendering, a new one should be
not to distord the data because of the shortcomings of an editing tool. ID
should propose a building tool or automatically propose to square the
buildings to anyone having drawn a surface and tag it as a building.
Basically it is IMHO a few hours of code vs tons of hours for validators to
clean the crappy data. I had a brief discussion about this with someone
from Mapbox during the Nepal activation, when it was obvious the higher
proportion of new mappers was producing data with lower quality than usual
during activations. People from Mapbox, please consider to improve iD in
this way.

Sincerely,

Severin
Le 14 avr. 2016 11:44, "john whelan" <jwhelan0112 at gmail.com> a écrit :

> I think we are agreed that squaring individual buildings is a hassle for
> the validators.
>
> Do I hear that selecting all buildings with less than 7 nodes and
> squaring/resquaring them all at once is acceptable although not ideal?
>
> Thanks John
>
> On 14 April 2016 at 04:15, Jo <winfixit at gmail.com> wrote:
>
>> It would be far better to add a tool comparable to buildings-tools plugin
>> to iD. We should have proposed that for GSoC2016... well, maybe next year.
>>
>> Jo
>>
>> 2016-04-14 9:47 GMT+02:00 Suzan Reed <suzan at suzanreed.com>:
>>
>>> JOSM is the tool to use, I agree. However I did become somewhat of an iD
>>> power user and so I just tried to square a number of polygons at once
>>> rather than one at a time. I tried many variations including selecting all
>>> of them and then trying to apply the “s” tool and grouping them. Nothing
>>> worked. Maybe the iD team could add that to iD? Then new mappers could then
>>> square all their buildings in one go when the mistake is pointed out. It
>>> would be quite useful. Squaring buildings in either iD or JOSM is a
>>> thankless and tedious task.
>>>
>>> Cheers!
>>> Suzan
>>>
>>>
>>> On Apr 13, 2016, at 11:01 PM, Ralf Stephan <gtrwst9 at gmail.com> wrote:
>>>
>>> I might be missing something but what's wrong with selecting all
>>> buildings in JOSM via Search (check if there are huts selected or 45-degree
>>> buildings of course) and then do a mass orthogonalization? That would be
>>> part of a validation workflow and could even be automated.
>>>
>>> On Thu, Apr 14, 2016 at 7:48 AM Jo <winfixit at gmail.com> wrote:
>>> If you want a building squared at 45 degrees in JOSM, for some reason,
>>> you can start with a closed way with 8 nodes, then use the circle tool.
>>>
>>> Or you can press 'a' twice, allowing you to add the next part of a way
>>> at 15 degree angle intervals. It's possible to create really nice geometric
>>> shapes using this method.
>>>
>>> One has to know the tool one is working with.
>>>
>>> When people insist on working with iD, it's necessary to tell them (over
>>> and over again) about the importance of doing the extra step of squaring
>>> the rectangular buildings. For one thing, it makes using JOSM's extrude
>>> tool easier, if it's needed to improve the building.
>>>
>>> I understand that, as a validator, it's extremely tedious to square all
>>> those buildings, even when using the todo plugin and pressing ]q]q]q]q]q]
>>> hundreds of times. You could invalidate the tiles which contain mostly
>>> unsquared buildings. Or you could just leave them alone, post a remark to
>>> the user and validate the tile anyway. Better that than becoming burned out
>>> as a validator.
>>>
>>> I've been trying to get people to understand how much work it is to
>>> validate their tiles, when buildings are not squared by creating
>>> screencasts and posting a link to it in the comment field. This was rather
>>> effective, but it still is rather time consuming and there are always new
>>> users coming in, which, for some reason, were not trained with JOSM the
>>> power tool, but with iD instead.
>>>
>>> Anyway, those screencasts were also meant as a way to show people the
>>> advantages of using JOSM, but I don't know if I have been very successful
>>> at getting them to start using it. It's hard to make people switch to
>>> something new, which is why I'll be teaching only JOSM, this Saturday (also
>>> because I don't know iD all that well, ofc). I failed to follow up, as I
>>> moved on to other projects that gave me more satisfaction (as a validator).
>>>
>>> Polyglot
>>>
>>> 2016-04-14 4:15 GMT+02:00 Suzan Reed <suzan at suzanreed.com>:
>>> How about showing people how to map a building and square it right at
>>> the beginning of mapping? It’s all one motion for me.
>>>
>>> Just a suggestion!
>>>
>>> Suzan
>>>
>>>
>>> On Apr 13, 2016, at 7:05 PM, Clifford Snow <clifford at snowandsnow.us>
>>> wrote:
>>>
>>>
>>> On Wed, Apr 13, 2016 at 4:52 PM, john whelan <jwhelan0112 at gmail.com>
>>> wrote:
>>> Seeing 200 unsquared buildings by one mapper on a tile makes me think
>>> they weren't using JOSM and the building-tool.  I could be wrong, the same
>>> mapper also left behind three area=yes squares that just happened to be the
>>> same as a building image.  Again it is perfectly possible to do this in
>>> JOSM to draw such a shape and tag it area=yes, though why anyone with JOSM
>>> and the building_tool plugin would do such a thing I can't imagine.
>>>
>>> I'm asking a pragmatic question given that I'm seeing so many unsquared
>>> buildings when validating is it essential they be squared?  and if so how
>>> do we get squared buildings?
>>>
>>> From my experience with hosting Missing Maps and HOT mapathons many of
>>> the mappers are first time contributors. We try to get them mapping as
>>> quickly as possible. After a period of time we introduce new techniques,
>>> such as squaring buildings and copy paste. The behavior you observed may be
>>> the lack of training. If its possible to find out if the mapper attended an
>>> event and if so who organized it to give gentle constructive feedback to
>>> the host. (Hopefully it wasn't one of ours)
>>>
>>> Clifford
>>>
>>>
>>> --
>>> @osm_seattle
>>> osm_seattle.snowandsnow.us
>>> OpenStreetMap: Maps with a human touch
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