[josm-dev] Do we need some principles for JOSM interface design?
Brent Easton
b.easton at exemail.com.au
Sun Oct 14 12:41:45 BST 2007
>4. Mistakes should be instantly correctable. Not only does this save
>time but also reduces anxiety in the user because it reduced the chances
>of him messing up and not knowing how to put things right. Toggling is a
>simple and comfortable interface concept, and deserves to be used. For
>instance, when adding nodes on a curved road, I commonly place one too
>far from the last, cutting a corner. The fastest way to correct this is
>to have an interface where clicking the node you have just added erases
>it, giving you another chance. This would be quite a long process with
>an interface having only elementary operations. (It was in the old JOSM.)
I have always found Ctrl-Z to be effective for instantly correcting mistakes. JOSM uses a command structure that supports multiple undo, so I think this point is covered.
I would like to see a sensible and consistent usage of Ctrl/alt/shift modifiers
____________________________________________________________
Brent Easton
Analyst/Programmer
University of Western Sydney
Email: b.easton at uws.edu.au
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