[josm-dev] Do we need some principles for JOSM interface design?
Shaun McDonald
shaun at shaunmcdonald.me.uk
Sun Oct 14 15:04:44 BST 2007
On 14 Oct 2007, at 12:41, Brent Easton wrote:
>
>> 4. Mistakes should be instantly correctable. Not only does this save
>> time but also reduces anxiety in the user because it reduced the
>> chances
>> of him messing up and not knowing how to put things right.
>> Toggling is a
>> simple and comfortable interface concept, and deserves to be used.
>> For
>> instance, when adding nodes on a curved road, I commonly place one
>> too
>> far from the last, cutting a corner. The fastest way to correct
>> this is
>> to have an interface where clicking the node you have just added
>> erases
>> it, giving you another chance. This would be quite a long process
>> with
>> an interface having only elementary operations. (It was in the old
>> JOSM.)
>
> I have always found Ctrl-Z to be effective for instantly correcting
> mistakes. JOSM uses a command structure that supports multiple
> undo, so I think this point is covered.
>
>
One problem with undo is that the selection is lost. This probably
won't be as much of a problem anymore, as I was mainly finding it an
issue when waying segments.
Shaun
[..]
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