[OSM-newbies] Opinions on my Work
Andre Engels
andreengels at gmail.com
Mon Nov 23 07:13:46 GMT 2009
On Mon, Nov 23, 2009 at 6:57 AM, James Ewen <ve6srv at gmail.com> wrote:
> On Sun, Nov 22, 2009 at 10:20 PM, Cartinus <cartinus at xs4all.nl> wrote:
>
>
>> The layer tag is not for painting in the renderer. The layer tag is to tell us
>> things are physically above/below each other.
>
> Hmm, where I live, the buildings are on top of the ground, and so is
> the parking lot. Okay, I'm making some suppositions, as I have not
> lifted the building or parking lot to see if there actually is ground
> under them. Maybe it's like trying to determine if the light stays on
> in the fridge.
>
> Seriously, you have got to be joking. There is no way in the world
> that I am going to make millions of areas to describe each little bit
> of a residential area that sits between each road, building, etc...
> every time you want to add another element to the map, you'll have to
> go back and cut a hole in the existing area in order to place the new
> element. I think cutting holes in area elements is more of a mistake
> than layering.
I think that cutting holes will not be necessary. Rules inside the
renderer would be a much better way to do this - if area A is
completely inside area B, then render the area as area A, or more
general, if something is a part of two areas, render it as the
smallest.
Unfortunately it seems the actual renderers seem to have taken a
different route, where in some cases the overlapping area gets a kind
of mixed colour, and in other cases some type of area always takes
precedence over another, even if it is a part of it, but I still think
that a rule as specified above would be the best way to go.
--
André Engels, andreengels at gmail.com
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