[OSM-newbies] Opinions on my Work

Karl karl at digitalattic.net
Mon Nov 23 07:40:33 GMT 2009


Karl wrote:
> Andre Engels wrote:
>> On Mon, Nov 23, 2009 at 6:57 AM, James Ewen <ve6srv at gmail.com> wrote:
>>  
>>> On Sun, Nov 22, 2009 at 10:20 PM, Cartinus <cartinus at xs4all.nl> wrote:
>>>
>>>
>>>    
>>>> The layer tag is not for painting in the renderer. The layer tag is 
>>>> to tell us
>>>> things are physically above/below each other.
>>>>       
>>> Hmm, where I live, the buildings are on top of the ground, and so is
>>> the parking lot. Okay, I'm making some suppositions, as I have not
>>> lifted the building or parking lot to see if there actually is ground
>>> under them. Maybe it's like trying to determine if the light stays on
>>> in the fridge.
>>>
>>> Seriously, you have got to be joking. There is no way in the world
>>> that I am going to make millions of areas to describe each little bit
>>> of a residential area that sits between each road, building, etc...
>>> every time you want to add another element to the map, you'll have to
>>> go back and cut a hole in the existing area in order to place the new
>>> element. I think cutting holes in area elements is more of a mistake
>>> than layering.
>>>     
>>
>> I think that cutting holes will not be necessary. Rules inside the
>> renderer would be a much better way to do this - if area A is
>> completely inside area B, then render the area as area A, or more
>> general, if something is a part of two areas, render it as the
>> smallest.
>>
>> Unfortunately it seems the actual renderers seem to have taken a
>> different route, where in some cases the overlapping area gets a kind
>> of mixed colour, and in other cases some type of area always takes
>> precedence over another, even if it is a part of it, but I still think
>> that a rule as specified above would be the best way to go.
>>
>>
>>   
> Well I've redone all the areas I draw last night to share nodes, I've 
> also added some missing gates ;-).
>
> I'll have to see how it render now, but the layer tag is the only way 
> I've found to get a way within another way to render properly.
>
> Thanks Karl

In addition, I've changed part of the school to be grass rather than 
pitches.

Thanks Karl





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