[OSM-newbies] Road below a building

Randy rwtnospam-newsgp at yahoo.com
Tue Oct 27 19:53:02 GMT 2009


Lennard wrote:

>Randy wrote:
>
>>Not being very fluent in German (well I had a semester in college, but
>>that was close to 50 years ago), I haven't monitored talk-de. Can you
>>summarize any consensus in this area from talk-de?
>
>I was referring mostly to the arguments I read in this thread. Things
>like making the road a tunnel, trying to make the building a bridge. The
>icing on the cake was when the 'well, we need to split the building in
>3' argument came up; a facsimile of an argument on talk-de.
>
>So I wasn't referring to 'shelter'.
>
>I only glance at talk-de, and quickly get bored of trying to keep
>current with long and boring threads, which invariably means I don't
>have to read a lot of talk-de. If you know what I mean. :)
>
>For reference, the current mapnik tickets about this issue:
>
>http://trac.openstreetmap.org/ticket/1445
>http://trac.openstreetmap.org/ticket/1564
>http://trac.openstreetmap.org/ticket/2394
>
>Drawing a layer=1 building over a (layer=0) road is not the challenge
>here. Making sure you can still see the covered road in some way, is.
>
>And just FYI: yes, it should be addressed in some way. There are other
>nagging layering issues in the mapnik map, as well.

Thanks for the ticket references. And, that last one is mine. Since it 
does offer a suggested solution to show lower layer roads as broken lines 
with transparent fill on higher level objects, I guess I'll not try to 
retract it.

And, yes, I understand. We English speakers can occasionally be out done 
when it comes to overkilling a discussion point.

Which brings me to the point that this has probably gone about as far as 
it can go, aside from the "shelter" issue. And, I think I'll ignore the 
trekkers and use "shelter" in a broader sense to cover any overhead 
protection from the elements, unless someone has a better idea, which 
should probably be discussed under a different subject heading.

-- 
Randy (aka Turbodog)





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