[OSM-newbies] Contributing Art, icons, GUI elements?
Ken Vermette
vermette at gmail.com
Sun Aug 8 21:02:34 BST 2010
(to all the various replies)
Thanks for all the feedback! I have no problem making graphics that go
unused, if I had to force everyone to use anything I've made then it
wouldn't feel right. I never work on a product with the assumption that I'll
be the "last word in X" because needs are very unique from project to
project. I'm also well aware things like the logo always tend to be touchy
subjects, and that half the time projects like this have a very vested
interest in their existing logos (Ie T-Shirts, recognition, etc), I know
that while I can make a design that might be 'pretty', I know that my design
is technically less usuable and doesn't scale as well as the origional; I
know I could make 50 icons I think are fantastic but might actually be a
horrible idea to use on a map. That, and re-rendering - I don't want to
imagine the horsepower it takes to keep tiles up-to-date nonetheless
refreshing them all. Really, I just agree that with any project like this
that I should know to hope for the best - but expect the worst - and never
rock the boat.
I have no problem licencing my work under the CCo Licence, consider it done.
I'll look at the flash editor artwork; though I'm probably not going to
prioritize it in favour of more userland-based graphics - however unfair it
is - people judge the quality of software by the 'prettiness' of the UI
alone, which is probably why I will submit new controls for the openlayers
map controls first, since those are very visible, I can hit them quickly,
and have a few different styles for review. Hitting the larger icon sets
will be slower for me simply because I have quite a bit going on to keep
bread on the table and trying to make mass-icons is a real time-killer. I'll
start joining the more focused mailing-lists proper soon and then going from
there.
Thank you all again for the quick replies, it's very much appreciated and
was quite informational. Cheers!
- Ken Vermette
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