[OSRM-talk] Debugging map
Frédéric Rodrigo
fred.rodrigo at gmail.com
Wed Mar 16 22:03:13 UTC 2016
Hello,
Really interesting. Sometime it's scary me about some tagging issue and
computed speed !
I think there is an issues with blue and green in scale.
Frédéric.
Le 16/03/2016 22:42, Daniel Patterson a écrit :
> Hi all,
>
> A little while ago, we added a vector tile plugin to OSRM. Why? So
> you can see the road network that OSRM has in memory :-)
>
> Today, I've added a viewer for these tiles to the front-end for the
> demo server at:
>
> http://map.project-osrm.org/debug/
>
> The colored roads are what OSRM is routing on with the car profile.
> Speed values are attached to edges, and roads are colored according
> to travel speeds. The dark background is OSM.
>
> Notes:
>
> - tiles are only generated to Z12, so if you zoom out too far,
> you'll just get the background map.
> - if you zoom in too far, there's a geometry clipping bug, so some
> lines might go to crazy places. Just zoom out a bit.
> - small component identification doesn't seem to be working
>
> Feedback on usefulness would be appreciated.
>
> daniel
>
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