[OSRM-talk] Debugging map

Frédéric Rodrigo fred.rodrigo at gmail.com
Wed Mar 16 22:03:13 UTC 2016


Hello,

Really interesting. Sometime it's scary me about some tagging issue and 
computed speed !

I think there is an issues with blue and green in scale.

Frédéric.



Le 16/03/2016 22:42, Daniel Patterson a écrit :
> Hi all,
>
>   A little while ago, we added a vector tile plugin to OSRM.  Why?  So 
> you can see the road network that OSRM has in memory :-)
>
>   Today, I've added a viewer for these tiles to the front-end for the 
> demo server at:
>
> http://map.project-osrm.org/debug/
>
>   The colored roads are what OSRM is routing on with the car profile. 
>  Speed values are attached to edges, and roads are colored according 
> to travel speeds.  The dark background is OSM.
>
>   Notes:
>
>     - tiles are only generated to Z12, so if you zoom out too far, 
> you'll just get the background map.
>     - if you zoom in too far, there's a geometry clipping bug, so some 
> lines might go to crazy places.  Just zoom out a bit.
>     - small component identification doesn't seem to be working
>
>   Feedback on usefulness would be appreciated.
>
> daniel
>




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