[Tagging] natural=bay as nodes are evil
chris_hormann at gmx.de
Tue Oct 28 18:14:22 UTC 2014
On Tuesday 28 October 2014, moltonel 3x Combo wrote:
> That's actually a very nice rendering. The channels in particular
> seem to be oriented very naturally. But when I look at the underlying
> osm data (nodes), it is much less clear how those features are
> oriented. I feel like the rendering tricked me into thinking "that's
> it, the channel is laid out this way" when the actual data says
> nothing of the sort.
For a channel between two islands with simple convex shape the situation
is actually much clearer than for a bay - it is a one-dimensional
feature, it has a width but no length so mapping it as an area is
plainly wrong. In more complicated situations the established method
is to use a way connecting a few key points - up to extreme cases like
> I admit I don't fully understand how your algorythm works. I can't
> imagine how you reduce everything to nodes and still retain
> information about orientation and curves. Can you change your
> rendering to display the infered polygons instead of the name ?
I do not infer any areas, i just generate curves (splines) based on the
nodes and the surrounding coastlines and place the text along them.
The main problem is that spatial database systems are not well suited
for this kind of work (i.e. tasks like 'find the closest coastline in a
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