[Tagging] Clarification unclassified vs residential
Erkin Alp Güney
erkinalp9035 at gmail.com
Mon Feb 25 09:52:53 UTC 2019
Service roads would be highway=service as it is now.
road_level tag also solves non-primary motorway tagging (motorroad,
autovia, non-expressway freeway, Polish S-road, Russian limited access
A-road etc.). You would tag a non-primary motorway as highway=motorway
road_level=<nonzero>.
25.02.2019 00:20 tarihinde Graeme Fitzpatrick yazdı:
>
>
> On Mon, 25 Feb 2019 at 00:27, djakk djakk <djakk.djakk at gmail.com
> <mailto:djakk.djakk at gmail.com>> wrote:
>
> Hello !
>
> I think we should decorrelate the attributes of a road : its
> administrative class, its importance in the road network (at least
> 5 levels), its physical characteristics (motorway-like, two large
> lanes, link=yes ...), possibly its traffic characteristics.
>
> So we can tag a secondary motorway or a primary road through a
> residential area or an official motorway with pedestrians actually
> walking on it.
>
> So that we’ll unify osm road classification through the world
> (remember the highway=trunk issue ;-))
>
>
> I could see that working!
>
> Replace the existing highway= types (=motorway; =primary etc) with
> highway=1 to =5?, with 1 being the existing =motorway, down to 5 being
> all the minor streets in a town.
>
> If you have a look
> at https://www.openstreetmap.org/#map=13/-28.0643/153.4191 (& I'm
> pretty sure everywhere around the World will look fairly similar?),
> the pink Pacific Motorway (=motorway) would become =1; the orange /
> tan major arterial roads (=primary: 2; 3; 7; 40; 50) =2; yellow
> connecting roads (=secondary) =3; white roads through suburbs
> (=tertiary) =4; all the grey minor roads (=residential /
> unclassified): residential in the suburbs, commercial areas in the
> CBD, roads inside industrial areas etc =5.
>
> Would you need =6 for service roads (driveways, parking lanes etc), or
> would they stay as the current=service designation?
>
> Setting levels like this & rendering them this way, would also get rid
> of the problem of roads not being visible in remote areas because a
> "secondary" road won't render - even if it's only hard-packed dirt, it
> would still be the level 1 or 2 road in this area!
>
> Feasible?
>
> Thanks
>
> Graeme
>
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