[Tagging] Feature Proposal - Voting - historic
Mateusz Konieczny
matkoniecz at tutanota.com
Fri Nov 4 17:20:49 UTC 2022
In case of systematic issues caused by iD mappers you can report problem at
https://github.com/openstreetmap/id-tagging-schema
Possible solution may be presenting also description field or better
describing inscription field
Nov 4, 2022, 17:36 by annekadistel at web.de:
>
> The point I was trying to make is that in the iD editor, the field "inscription" comes up as a default and is mis-used for descriptions. I would like to see a way to prevent that.
>
>
> Obviously, a signpost has an inscription, but that field maybe comes up for signpost which I would presume is the primary key. I usually map signposts/ guideposts in situ rather than in iD, so I don't know off the top of my head what fields come up for it.
>
>
> Anne
>
> On 04/11/2022 16:01, Brian M. Sperlongano wrote:
>
>> I'll offer a well-known example from my country:
>>
>> https://en.wikipedia.org/wiki/Welcome_to_Fabulous_Las_Vegas_sign
>>
>> It's on the US National Register of Historic Places which should qualify it as a historic sign. Although I suppose those in Europe would just consider the sign to be a little old.
>>
>> On Fri, Nov 4, 2022 at 11:56 AM Mateusz Konieczny via Tagging <>> tagging at openstreetmap.org>> > wrote:
>>
>>> https://en.wikipedia.org/wiki/White_Post_Historic_District
>>>
>>>
>>> Nov 4, 2022, 16:38 by >>> annekadistel at web.de>>> :
>>>
>>>>
>>>> I wasn't aware bicycle parking and sign posts are considered historic now. :P
>>>>
>>>> On 04/11/2022 15:33, Mateusz Konieczny via Tagging wrote:
>>>>
>>>>>
>>>>>
>>>>>
>>>>> Nov 4, 2022, 12:59 by >>>>> annekadistel at web.de>>>>> :
>>>>>
>>>>>>
>>>>>> I also noticed that the >>>>>> inscription>>>>>> key is used a lot where it should be >>>>>> description>>>>>> . I think that's the "fault" of the iD editor form for historic features. The >>>>>> inscription>>>>>> field only makes sense for memorials IMHO.
>>>>>>
>>>>>>
>>>>> I used it for graves, crosses, monuments, >>>>> amenity = drinking_water, man_made = signpost,
>>>>> amenity = bicycle_parking
>>>>>
>>>>> I see it also being validly used for >>>>> many other objects.
>>>>>
>>>>>
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