[OSM-talk-be] large forest covered areas
Patrick Weemeeuw
pweemeeuw at telenet.be
Mon Aug 18 19:07:44 UTC 2008
Hi,
does anyone know how to best represent large forest covered areas, such as
shown in http://maverick.dynalias.net:10080/OSM/schermafdruk2.png ?
I was thinking along the lines of creating a large rectangular forest area,
and cutting out holes for the non-forest sections, as described in
http://www.irule.be/bvh/c++/merkaartor/walk/create-area.html . As the outline
is rectangular, this would allow to stitch them together seamlessly later,
and to be rendered without any annoying internal boundary lines, at least in
theory, because the parts fit perfectly together.
Does anyone have experience/opinions with this approach, or have other
suggestions?
Thanks
-- Patrick
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