[Talk-GB] Fwd: Re: Large swaths of "heath" in Wales?
Marco Boeringa
marco at boeringa.demon.nl
Wed Feb 8 11:20:27 UTC 2017
Hi Brian,
Yes, I would especially second Jerry's good comments in the previous
discussion thread he started about sticking to a "strict" definition of
heath as being characterized by species of the Ericacea
(http://gis.19327.n8.nabble.com/natural-heath-td5888994.html). This is
also a quite common definition for heath on topographic maps in other
countries, e.g. here in the Netherlands where I live.
Marco
Op 8-2-2017 om 11:49 schreef Brian Prangle:
> Hi everyone
>
> Looks like a challenge. We have discussed this before and there were
> lots of very thoughtful and knowledgeable opinions, but no decisions
> on any actions. I kind of got the consensus that many were
> uncomfortable with the spread of heathland landuse data but we never
> decided to do anything about it. It would be great in my opinion if
> we moved on as a community and actually decided to act on our discussions.
>
> Regards
>
> Brian
>
> On 8 February 2017 at 10:37, Marco Boeringa <marco at boeringa.demon.nl
> <mailto:marco at boeringa.demon.nl>> wrote:
>
> Hi David,
>
> I know the opinions about the need to create multipolygons are as
> diverse as there are political opinions. It was just one example
> where these features cause issues. My main question is simply if
> there are any plans or ideas by the British community of how to
> deal with these features, or if there is any consensus whether
> they are desired or not. If not, would the community oppose
> someone else removing them?
>
> Marco
>
> On 07/02/17 19:19, Marco Boeringa wrote:
> > Lastly, the lack of proper multipolygon creation, means that
> other types
> > of renderers and styles than Carto, and GIS's like QGIS and
> ArcGIS, that
> > do not stack features based on size but need multipolygons to
> deal with
> > polygon-within-polygon problems, have many older detailed features
> > covered up by these new ones, as the original data may be hidden
> beneath
> > the newly added ones.
>
> That' a problem with the renderers. Multipolygons are difficult for
> both (human) editors and (machine) renderers, so only be used where
> strictly necessary.
>
>
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