[Talk-us] reporting Pokemon Go related vandalism

Will Senechal willsenechal at gmail.com
Fri Jan 27 06:20:55 UTC 2017

Thanks Clifford and Andy, for the suggestions.  Interestingly, Pokemon GO
is what got me interested in this project, but I dislike seeing it abused
with fake data like others are doing.  I'll try to keep an eye on activity
around here, and will try to continue updating my area.

On Thu, Jan 26, 2017 at 7:02 PM, Clifford Snow <clifford at snowandsnow.us>

> On Thu, Jan 26, 2017 at 1:58 PM, Will Senechal <willsenechal at gmail.com>
> wrote:
>> Monitoring my local area, I see blatantly incorrect edits designed to
>> help cheat at Pokemon Go. See https://www.openstreetmap.
>> org/user/harambewarlord/history#map=13/35.5129/-82.5531
>> I've added notes about them and commented on the changesets.  I'm a new
>> user and am unfamiliar with the changeset reversion methods, should I try
>> to fix this, or should someone else do it?
> Will, +1 on Andy's suggestions.
>  Before Pokemon discovered OSM I would welcome a few new mappers a week.
> Now it seems like every hour. Overall the quality isn't bad - still not
> connecting footways to adj. streets. A few added in non existent parks,
> meadows, water and paths, features are not squared, etc. I send every new
> mappers in my area a welcome message. Ones that are blatantly bad, I
> delete. I still send them a welcome message but requesting that they only
> add what they can see along with my list of tips are resources.
> Here is the latest article on the issue: https://mic.com/article
> s/166654/pokemon-go-hack-altering-openstreetmap-data-
> may-create-new-spawn-points-in-the-game#.vkxVi6Klm
> The jump in new editors is scary. I've been keeping up with new editors
> but worry that 1) the bad ones will continue to add garbage, 2) I'm away
> for a couple of days creating a backlog for myself and 3) I spend more time
> on "editing" than my own projects.
> Join us on slack - https://osmus-slack.herokuapp.com/ we've been talking
> about it a bit there.
> Clifford
> --
> @osm_seattle
> osm_seattle.snowandsnow.us
> OpenStreetMap: Maps with a human touch
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