[OSM-talk] Slippy Map update

Artem Pavlenko artem at pavlenko.uklinux.net
Wed Nov 22 19:47:34 GMT 2006


David,

Mapnik (the renderer) + tile rendering scripts, db  compiles and runs on 
win32. The problem is that there is no one to maintain win32 binaries, 
docs etc. You can help by getting involved.

BTW, I like the distributed rendering approach, too. 

cheers
Artem

David Earl wrote:
>   
>> -----Original Message-----
>> From: talk-bounces at openstreetmap.org
>> [mailto:talk-bounces at openstreetmap.org]On Behalf Of Joerg Ostertag (OSM
>> Munich/Germany)
>> Sent: 22 November 2006 19:10
>> To: talk at openstreetmap.org
>> Subject: Re: [OSM-talk] Slippy Map update
>>
>>
>> On Wednesday 22 November 2006 19:51, David Earl wrote:
>>     
>>> Can I suggest again that this would be a great distributed
>>>       
>> application. I'm
>>     
>>> sure many of us would be willing to have our computer idle time
>>>       
>> put to good
>>     
>>> use with a program which grabs the next tile requiring
>>>       
>> rendering, downloads
>>     
>>> the data, processes it and uploads the image. Obviously marks
>>>       
>> the tile as
>>     
>>> "in progress at <time>" and is back in the queue if the agent
>>>       
>> that offerred
>>     
>>> fails to render it after a certain time.
>>>
>>> This would much more up to date rendering and to higher detail.
>>>
>>> Ideally the renderer would be an easy to install package for
>>>       
>> widest takeup.
>>
>> Well, you can help make the renderer as easy to install as you described.
>> We are currently trying to install the renderer (by hand ) on
>> some machines.
>> Steve was one of the first successful ones on dev.osm.com.
>> Ralf_Z, me, and
>> others are trying to do so too. So you can join us to try to install the
>> renderer on your machine. And give feedback on @dev where the
>> problems are to
>> install this on other machines. The description on how to do it
>> can be found
>> at:
>>
>>     
> http://wiki.openstreetmap.org/index.php/Slippy_Map#Getting_planet.osm_in_to_
> the_db
>   
>> If this test was successful, we (you, me, and others, ) can start to make
>>     
> the
>   
>> installation more compact and easier. This would involve to write small
>> scripts which will do the job we're just doing by hand.
>> And if this is done we can try to setup in parallel a mechanism which is
>> distributing the "to-be-rendered" tiles to the volunteers.
>>     
>
> I looked and gulped.
>
> It's all linux AFAICS. I'm on Windows. I don't have anything like the set up
> I'd need to even take the first step I'm afraid. I've got the computing
> knowledge to do it, but not the right system. Is it remotely possible that
> this would work under cygwin? Does that provide all the dependencies
> including the compiler?
>
> (By "easy to install" I mean self-extracting zip or installShield or some
> such on Windows, by the way).
>
> David
>
>
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>
>   




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