[OSM-talk] Blue sea tiles for tiles at home

David Groom reviews at pacific-rim.net
Wed Apr 25 10:53:22 BST 2007


blank
----- Original Message ----- 
From: "J.D. Schmidt" <jdsmobile at gmail.com>
To: "Frederik Ramm" <frederik at remote.org>
Cc: <talk at openstreetmap.org>
Sent: Wednesday, April 25, 2007 2:10 AM
Subject: Re: [OSM-talk] Blue sea tiles for tiles at home


> Frederik Ramm skrev:
>> (J.D., do you have a local t at h installation and can you perhaps check if
>> increasing this limit - line 67 of frollo2.xml - fixes your Copenhagen
>> tile also?)
>>
>
> Checking after changing the limit. Will revert back with a post, if it
> isn't fixed by changing the limit, so if you don't hear from me, the
> upped limit did the trick.
>

Thanks for fixing this, the renderings are looking really good


> Another issue people need to check if a tile doesn't render as expected,
> is the "node in same spot" issue reported on the maplint layer.
>
> Some islands done by the PGS coastline script has an end and a start
> node on top of each other. It looks correctly in JOSM, but since its not
> a closed polygon, as the end and start node isn't connected by a
> segment, the coast-areas rendering breaks.
> It is not a fault in the coast-area script, it's bad data. "GIGO" in
> effect. (Garbage In Garbage Out).
>
> The maplint layer is showing its worth, in helping to identify this, so
> people can move one of the nodes, and then connect the two nodes with a
> segment, and then join that segment to the existing coastline-way.

JOSM, I think with the utils plugin installed, has a merge nodes function 
(Edit > Merge points) which is useful for correcting the above problem.

David


>
> J.D. "Dutch" Schmidt.
>
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