On Tue, Jan 23, Marcus Bauer wrote: > That's the reason why ways shouldn't be too long. I.e. for a motorway it > is a good idea to start a new way after each exit. The renderer will > then produce nice maps (and that is what it is all about): IMO, changing the data to suit the renderer is tackling things the wrong way around. \\kristian -- Cthulhu.call();