[OSM-talk] cadastre, ways, rendering

Marcus Bauer marcus.bauer at gmail.com
Tue Jan 23 15:33:38 GMT 2007


On Tue, 2007-01-23 at 16:13 +0100, Kristian Thy wrote:
> On Tue, Jan 23, Marcus Bauer wrote:
> > That's the reason why ways shouldn't be too long. I.e. for a motorway it
> > is a good idea to start a new way after each exit. The renderer will
> > then produce nice maps (and that is what it is all about):
> 
> IMO, changing the data to suit the renderer is tackling things the wrong
> way around.

Until renderers have artificial intelligence, they will need some help
to make decent maps. 

Have a look at this:
http://www.openstreetmap.org/index.html?lat=43.67615439303823&lon=7.207250585123151&zoom=11

To avoid this you either add more and more rules to the renderer, ad
infinitum, or you help it a bit. You don't loose any information if only
one side of a motorway has a ref=A5 key/value.

If a highway has more than one ref, like A8/E88, it makes sense to
alternatingly tag ways, i.e. one section of a highway A8, the next E88.
You will always have more information to put into the map, but it
doesn't get better and isn't even of use for later routing, as long as
it is tagged motorway.


Another example: how do you make curves? Actually you add points until
it nicly renders at higher zoom levels. So in a certain way you "change"
data to suit the renderer.

The point is to find a good compromise. 

Marcus





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