[OSM-talk] dev server: the end is nigh!
Raphaël Jacquot
sxpert at sxpert.org
Fri May 4 11:03:36 BST 2007
Frederik Ramm a écrit :
> How can we solve the problem? I could image that more RAM would allow
> more caching and thus less disk I/O. A second disk and an intelligent
> way of distributing requests to the tile repository (maybe a simple
> RAID-0) could also help, as could faster disks. But I am (a) not a
> hardware expert and (b) too far away, so I hope that Nick Hill has an
> idea and just tells us what is needed, and then we can go look for
> resources.
I'd say a hardware raid 0 controller with a dozen disks...
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