[OSM-talk] Looking for participants to test OSM-based audio maps

Esther Loeliger ec09500 at eecs.qmul.ac.uk
Mon Jul 19 10:13:14 BST 2010


On 19/07/2010 09:28, Peter Körner wrote:
>
>
> Am 18.07.2010 01:23, schrieb Esther Loeliger:
>  > For
>  > a screenshot and further information, see the project website,
>  > http://team.sourceforge.net.
> Despite a screenshot I don't see any information on this page - not what
> the project is about nor who's working on.

Hi Peter,

There's a small flash-player on the right hand side of the project 
website, for visually impaired users a transcript of the clips is 
offered, since Sourceforge doesn't seem to allow to add .mp3 clips in a 
more accessible way.

>
> So I don't know what it is really about. I can walk around and hear due
> the stereo signal when a park is on the right and a bar on the left but
> I don't really know what the destination is.

For my project I have set up five small levels. The first, a tutorial 
level, informs the player what the game is about. The wording is rather 
similar to the audio clips I have put on the website.

TEAM can be used as an audio maps system on its own too, you can 
download maps, change the zoomfactor (or step size), also pan the map. 
If used as a system, outside the levels I have set up, the map is 
visible by default - can be switched off though. If you first download a 
map or just use the defaultTeamMap, you can set up routes (Ctrl+F12, or 
via the settings menu (settings dialog). You can also right-click on the 
map and mark a coloured Point of interest as a start / end point of a 
route you want to walk along. Then press Alt+D, Alt+A or Alt+Z, in order 
to show the route, go to its start or endpoint - these commands can be 
found via the navigate menu. TEAM will offer you a guided-route walk.

> As I'm not blind I'd love to see the map in background so I can see what
> the audio signal tries to describe to me.
>
> The Program tells me that it will record my keystrokes, bu it does not
> tell which one (only inside the program or also this mail which I'm
> typing in another program) and what it does with them (send them over
> internet? not really..)

TEAM only logs the player's keystrokes during the game, and it only logs 
TEAM relevant data (the player's x and y coordinate, its bearing, and 
which TEAM commands the player uses, sonar, step ahead, turn left...). 
After the levels, a feedback dialog pops up that asks a few questions. 
The player's answers to those questions are also logged - but only if 
the player presses 'OK'. A typical line of the comma-separated values 
that are logged, looks like this:
username	levelID	follow_route	411	506	390	0	Sun_Jul_18_11:04:26_2010 
street_with_name_blah	forward
It's then sent, via the internet, to the project's password-protected 
database only I have access to.

Outside game mode, if TEAM is used as a program to load and listen to 
audio maps, no data is logged.

>
> I also regularly get "could not load / save" and "xml parser error" as
> it seems to write them to system directories.

Do you get these messages when you play the levels I set up, or when you 
try to download other maps?

Thank you very much for your comments and questions,

Best wishes,
Esther

>
> Peter





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