[OSM-talk] Looking for participants to test OSM-based audio maps
Esther Loeliger
ec09500 at eecs.qmul.ac.uk
Mon Jul 19 10:13:14 BST 2010
On 19/07/2010 09:28, Peter Körner wrote:
>
>
> Am 18.07.2010 01:23, schrieb Esther Loeliger:
> > For
> > a screenshot and further information, see the project website,
> > http://team.sourceforge.net.
> Despite a screenshot I don't see any information on this page - not what
> the project is about nor who's working on.
Hi Peter,
There's a small flash-player on the right hand side of the project
website, for visually impaired users a transcript of the clips is
offered, since Sourceforge doesn't seem to allow to add .mp3 clips in a
more accessible way.
>
> So I don't know what it is really about. I can walk around and hear due
> the stereo signal when a park is on the right and a bar on the left but
> I don't really know what the destination is.
For my project I have set up five small levels. The first, a tutorial
level, informs the player what the game is about. The wording is rather
similar to the audio clips I have put on the website.
TEAM can be used as an audio maps system on its own too, you can
download maps, change the zoomfactor (or step size), also pan the map.
If used as a system, outside the levels I have set up, the map is
visible by default - can be switched off though. If you first download a
map or just use the defaultTeamMap, you can set up routes (Ctrl+F12, or
via the settings menu (settings dialog). You can also right-click on the
map and mark a coloured Point of interest as a start / end point of a
route you want to walk along. Then press Alt+D, Alt+A or Alt+Z, in order
to show the route, go to its start or endpoint - these commands can be
found via the navigate menu. TEAM will offer you a guided-route walk.
> As I'm not blind I'd love to see the map in background so I can see what
> the audio signal tries to describe to me.
>
> The Program tells me that it will record my keystrokes, bu it does not
> tell which one (only inside the program or also this mail which I'm
> typing in another program) and what it does with them (send them over
> internet? not really..)
TEAM only logs the player's keystrokes during the game, and it only logs
TEAM relevant data (the player's x and y coordinate, its bearing, and
which TEAM commands the player uses, sonar, step ahead, turn left...).
After the levels, a feedback dialog pops up that asks a few questions.
The player's answers to those questions are also logged - but only if
the player presses 'OK'. A typical line of the comma-separated values
that are logged, looks like this:
username levelID follow_route 411 506 390 0 Sun_Jul_18_11:04:26_2010
street_with_name_blah forward
It's then sent, via the internet, to the project's password-protected
database only I have access to.
Outside game mode, if TEAM is used as a program to load and listen to
audio maps, no data is logged.
>
> I also regularly get "could not load / save" and "xml parser error" as
> it seems to write them to system directories.
Do you get these messages when you play the levels I set up, or when you
try to download other maps?
Thank you very much for your comments and questions,
Best wishes,
Esther
>
> Peter
More information about the talk
mailing list