[OSM-talk] what to do cues

Russ Nelson nelson at crynwr.com
Wed Jan 2 19:19:58 GMT 2013


Jeff Meyer writes:
 > I agree that rules can be tricky. Would it be possible, to play around with
 > the code you've written, to see what results it generates?

I never got any rules written. I wrote enough code to get to the point
where I needed rules, and then couldn't come up with anything that I
thought would be reasonable!

 > The issue I'm trying to address is this: people who sign up for OSM & then
 > make 0 edits. Why? Is it because they cannot find the editor? Is it because
 > they don't know what to edit?

This site ought to be easier to use, but once it is, it would be a
good place to point people. http://ae.osmsurround.org/ae/index#
For example, if you're not logged in, it should say "Step 1: Login."
It doesn't. It lets you create a POI, and then says "Oh, you didn't
log in, you have to login first." Then once you do that, you lose the
information about your first POI.

We need a (if not that, then another) website in which every step is
downhill, culminating with people successfully making their first edit
to OSM, and then being told how to make their next edit. No stumbling
points, no uphill climb.

-- 
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