[OSM-talk] Upgraded map controls
sfkeller at gmail.com
Sun Jul 28 10:40:40 UTC 2013
To come back this thread I'm interested in what you refer to by "Gamification".
What was Saman referring to in his talk regarding gamification of the
OSM UI? I found the video of the presentation but can't find any hint
in this direction:
I assume that you are referring to some statistics displayed about
users which to me is only a distant aspect of gamification.
The background why I'm asking is, that I'm going to talk about
Gamification (based on experiences using Kort Game but it's more
general view than of OSM) at SOTM in Birmingham.
2013/7/24 Michal Migurski <mike at teczno.com>:
> On Jul 22, 2013, at 7:21 AM, Simon Poole wrote:
>> Am 21.07.2013 20:18, schrieb Michal Migurski:
>>> Supporting official venues for orderly change is what the board should
>>> be doing, but is not. I would support the creation and use of a
>>> proposal/vote/implementation process for the community, even if the
>>> first proposal is just "be it resolved that Mapbox accepts
>>> responsibility for the visual design of OSM.org".
>> I would find it very very difficult to subject superficial design
>> changes to a popular vote, these are matters of personal taste and work
>> flow and it is very unlikely that we could reach any kind of consensus
>> within a reasonable time frame, wit this thread. What would be nice if
>> we could get to a state where changing the visual appearance of the main
>> site would not be such a heavy weight task (at least not for the devs)
>> and could happen substantially more often than once in a decade.
> It's a heavyweight task because there's no higher-level process to guide it, other than the one brought by volunteers. No strategy or goals from the foundation that would provide some rationale for a change and no decisions that would delegate someone to follow through on those goals. Bikeshedding is rarely a failure on the part of the bike shedders, more often a failure of strategy and leadership. The workings of our front page are most definitely not a matter of personal taste!
>> Now high level goals and to a certain point functionality is something
>> that, IMHO, is worth discussing with a large group, and we have ongoing
>> discussions that cover exactly such territory. Besides what has been
>> written here, there is a larger one on the German list about the
>> potential gamification of OSM which shows that such a step is not simply
>> a design question and definitely needs more community consensus if it
>> should be seriously considered for implementation.
> No kidding! Any consensus from the Germans?
> michal migurski- contact info and pgp key:
> sf/ca http://mike.teczno.com/contact.html
> talk mailing list
> talk at openstreetmap.org
More information about the talk