[OSM-talk] Gamification and OSM (Was: Upgraded map controls)

Janko Mihelić janjko at gmail.com
Mon Jul 29 13:48:39 UTC 2013


>
> 2013/7/29 Bryce Nesbitt <bryce2 at obviously.com>:
>
> > Games can be... gamed.
> > As a pipsqeak in the power pole mapping influence peddling ring, I could
> > zoom to the top with a few evenings of shifting nodes that did not really
> > need shifting.  If the game is important enough to be gamed... it will be
> > gamed.
>

We can dilute the game by giving the first 5% of a region the badge. That
should reduce the incentive to game the game. And the benefits are not so
beneficial that someone would want to have the badge that much. Being
bombarded by questions about power stations isn't something a beginner in
power tagging would want.

> Better to say that my edits are respected.  I make an edit and someone
> else
> > says 'thanks, that looks great', or maybe 'could we talk about the
> inclusion
> > of bird nests on power poles a bit?'.  Then you've got a system that has
> > both games and social features.  For those who don't want either there
> can
> > be achievement levels: perhaps certain capabilities, like bulk uploads,
> > could require hitting certain contribution milestones.  It works great
> for
> > stack exchange and other similar sites.
>

I agree with everything. Allowing bulk uploads only after a number of edits
a user has made would solve a lot of bad bulk uploads that I know of.

> Note: the badge list above shows a gender-specific skew... trying giving
> the
> > 'power man' badge to a professional female lawyer.
>

Power Princess Warrior was my second choice.

Janko
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