[OSM-talk] Woods vs Forests

Dave F davefoxfac63 at btinternet.com
Thu Oct 26 22:49:35 UTC 2017

(Split to a separate thread)

The woods/forest problem is one of the worst tagging cock-ups in OSM. 
It's bad enough when alternate values are used to differentiate what is 
actually the same object, but in this case it's also the key!

I think you'd be hard pressed to find any area of trees which hasn't 
been managed in one way or another by humans; especially in the Western 
world. Even in the depths of the Amazonian rainforest or Borneo the 
locals use wood for tools/fire/building etc.

Ignoring the landcover argument for a moment, all areas of trees should 
be primarily tagged as natural=wood. As with other entities, any further 
details which gives clarity should be provided in sub-tags.

Approach 2 is the appropriate example: 

The four render options on the website render wood & forest primary tags 
the same


On 26/10/2017 13:37, Janko Mihelić wrote:,> A problem i find is with 
landuse=forest. Formally, those are zones that are used for growing 
trees. But practically in OSM, that tag is used for any land that is 
covered with trees. So formally, landuse=forest shouldn't overlap with 
other zones, but practically, until a new tag (landcover=trees) is 
rendered, this rule isn't going to be followed.

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