[OSM-talk] 3D OSM with terrain
Tobias Knerr
osm at tobias-knerr.de
Tue Mar 10 14:20:40 UTC 2020
Hi Nick,
On 06.03.20 18:13, Nick Whitelegg wrote:
> Anyway, I was wondering if there was any active development on
> open-source 3D OSM renderers with terrain?
among the open source options, at least the Blender plugin blender-osm²
and the OSM2World renderer have terrain support.
As maintainer of the latter, I feel I should point out the current
limitations, though: While OSM2World has support for terrain based on
SRTM, that feature is still very experimental. In particular, there is
no level of detail mechanism for terrain (which makes it not scale well
to wide open terrain in the countryside) and the workflow in the desktop
software is inconvenient (need to download SRTM data manually and update
a config file with the path pointing to the dataset).
Due to these quality and performance issues, the first version of our
still-not-finished WebGL client¹ will most likely not include 3D
terrain. But the goal is to eventually get there, so if you see
potential synergies, please reach out!
Tobias
¹ https://wiki.osm.org/OSM2World/WebGL_client
²
https://wiki.osm.org/Blender#blender-osm:_OpenStreetMap_and_Terrain_for_Blender
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