[Tile-serving] [openstreetmap/mod_tile] render_list multi threading is not working, it seems (Issue #405)
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Sat Mar 9 04:50:46 UTC 2024
Thanks for the response @hummeltech . Here is the config file content for your reference. Please suggest.
```
<Directory /var/cache/renderd/tiles>
Options Indexes FollowSymLinks MultiViews
AllowOverride None
Require all granted
#ModTileTileDir /var/cache/renderd/tiles
ModTileTileDir /data/tile_cache/osm
# You can manually configure each tile set with AddTileConfig or AddTileMimeConfig.
# The first argument is the URL path relative to this virtual host
# under which a tile set is served. The second argument specifies the
# name of the tile set. This is used in the communication with renderd
# and is the directory under which (meta)tiles are stored on disk.
#
# By default (AddTileConfig) mod_tile assumes you are serving png files, however,
# mod_tile can also serve arbitrary other tile types such as javascript vector tiles,
# assuming the backend render daemon can handle the file type.
# To this purpose AddTileMimeConfig takes a 3rd agument, the file extension and it
# will guess the correct mimetype from it. If the mime type is not set correctly automatically,
# you need to use the configuration file route, where you can specify the mimetype and file extension
# independently.
#
#AddTileConfig /folder/ TileSetName
#AddTileMimeConfig /folder2/ TileSetName2 js
# Alternatively (or in addition) you can load all the tile sets defined in the configuration file into this virtual host
LoadTileConfigFile /etc/renderd.conf
# Specify if mod_tile should keep tile delivery stats, which can be accessed from the URL /mod_tile
# The default is On. As keeping stats needs to take a lock, this might have some performance impact,
# but for nearly all intents and purposes this should be negligable and so it is safe to keep this turned on.
ModTileEnableStats On
# Turns on bulk mode. In bulk mode, mod_tile does not request any dirty tiles to be rerendered. Missing tiles
# are always requested in the lowest priority. The default is Off.
ModTileBulkMode Off
# Timeout before giving up for a tile to be rendered
ModTileRequestTimeout 3
# Timeout before giving up for a tile to be rendered that is otherwise missing
ModTileMissingRequestTimeout 10
# If tile is out of date, don't re-render it if past this load threshold (users gets old tile)
ModTileMaxLoadOld 2
# If tile is missing, don't render it if past this load threshold (user gets 404 error)
ModTileMaxLoadMissing 5
# Socket where we connect to the rendering daemon
ModTileRenderdSocketName /run/renderd/renderd.sock
# Options controlling the cache proxy expiry headers. All values are in seconds.
#
# Caching is both important to reduce the load and bandwidth of the server, as
# well as reduce the load time for the user. The site loads fastest if tiles can be
# taken from the users browser cache and no round trip through the internet is needed.
# With minutely or hourly updates, however there is a trade-off between cacheability
# and freshness. As one can't predict the future, these are only heuristics, that
# need tuning.
# If there is a known update schedule such as only using weekly planet dumps to update the db,
# this can also be taken into account through the constant PLANET_INTERVAL in render_config.h
# but requires a recompile of mod_tile
# The values in this sample configuration are not the same as the defaults
# that apply if the config settings are left out. The defaults are more conservative
# and disable most of the heuristics.
# Caching is always a trade-off between being up to date and reducing server load or
# client side latency and bandwidth requirements. Under some conditions, like poor
# network conditions it might be more important to have good caching rather than the latest tiles.
# Therefor the following config options allow to set a special hostheader for which the caching
# behaviour is different to the normal heuristics
#
# The CacheExtended parameters overwrite all other caching parameters (including CacheDurationMax)
# for tiles being requested via the hostname CacheExtendedHostname
#
#ModTileCacheExtendedHostname cache.tile.openstreetmap.org
#ModTileCacheExtendedDuration 2592000
# Upper bound on the length a tile will be set cacheable, which takes
# precedence over other settings of cacheing
ModTileCacheDurationMax 604800
# Sets the time tiles can be cached for that are known to by outdated and have been
# sent to renderd to be rerendered. This should be set to a value corresponding
# roughly to how long it will take renderd to get through its queue. There is an additional
# fuzz factor on top of this to not have all tiles expire at the same time
ModTileCacheDurationDirty 900
# Specify the minimum time mod_tile will set the cache expiry to for fresh tiles. There
# is an additional fuzz factor of between 0 and 3 hours on top of this.
ModTileCacheDurationMinimum 10800
# Lower zoom levels are less likely to change noticeable, so these could be cached for longer
# without users noticing much.
# The heuristic offers three levels of zoom, Low, Medium and High, for which different minimum
# cacheing times can be specified.
#Specify the zoom level below which Medium starts and the time in seconds for which they can be cached
ModTileCacheDurationMediumZoom 13 86400
#Specify the zoom level below which Low starts and the time in seconds for which they can be cached
ModTileCacheDurationLowZoom 9 518400
# A further heuristic to determine cacheing times is when was the last time a tile has changed.
# If it hasn't changed for a while, it is less likely to change in the immediate future, so the
# tiles can be cached for longer.
# For example, if the factor is 0.20 and the tile hasn't changed in the last 5 days, it can be cached
# for up to one day without having to re-validate.
ModTileCacheLastModifiedFactor 0.20
# Tile Throttling
# Tile scrapers can often download large numbers of tiles and overly strain tileserver resources
# mod_tile therefore offers the ability to automatically throttle requests from ip addresses that have
# requested a lot of tiles.
# The mechanism uses a token bucket approach to shape traffic. I.e. there is an initial pool of n tiles
# per ip that can be requested arbitrarily fast. After that this pool gets filled up at a constant rate
# The algorithm has two metrics. One based on overall tiles served to an ip address and a second one based on
# the number of requests to renderd / tirex to render a new tile.
# Overall enable or disable tile throttling
ModTileEnableTileThrottling Off
# Specify if you want to use the connecting IP for throtteling, or use the X-Forwarded-For header to determin the
# 1 - use the client IP address, i.e. the first entry in the X-Forwarded-For list. This works through a cascade of proxies.
# However, as the X-Forwarded-For is written by the client this is open to manipulation and can be used to circumvent the throttling
# 2 - use the last specified IP in the X-Forwarded-For list. If you know all requests come through a reverse proxy
# that adds an X-Forwarded-For header, you can trust this IP to be the IP the reverse proxy saw for the request
ModTileEnableTileThrottlingXForward 0
# Parameters (poolsize in tiles and topup rate in tiles per second) for throttling tile serving.
ModTileThrottlingTiles 10000 1
# Parameters (poolsize in tiles and topup rate in tiles per second) for throttling render requests.
ModTileThrottlingRenders 128 0.2
</Directory>
```
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