[Tile-serving] [openstreetmap/mod_tile] render_list multi threading is not working, it seems (Issue #405)

Prem notifications at github.com
Sat Mar 9 04:50:46 UTC 2024


Thanks for the response @hummeltech . Here is the config file content for your reference. Please suggest.

```
<Directory /var/cache/renderd/tiles>

    Options Indexes FollowSymLinks MultiViews
    AllowOverride None
    Require all granted

    #ModTileTileDir /var/cache/renderd/tiles
    ModTileTileDir /data/tile_cache/osm
    # You can manually configure each tile set with AddTileConfig or AddTileMimeConfig.
    # The first argument is the URL path relative to this virtual host
    # under which a tile set is served. The second argument specifies the
    # name of the tile set. This is used in the communication with renderd
    # and is the directory under which (meta)tiles are stored on disk.
    #
    # By default (AddTileConfig) mod_tile assumes you are serving png files, however,
    # mod_tile can also serve arbitrary other tile types such as javascript vector tiles,
    # assuming the backend render daemon can handle the file type.
    # To this purpose AddTileMimeConfig takes a 3rd agument, the file extension and it
    # will guess the correct mimetype from it. If the mime type is not set correctly automatically,
    # you need to use the configuration file route, where you can specify the mimetype and file extension
    # independently.
    #
    #AddTileConfig /folder/ TileSetName
    #AddTileMimeConfig /folder2/ TileSetName2 js

    # Alternatively (or in addition) you can load all the tile sets defined in the configuration file into this virtual host
    LoadTileConfigFile /etc/renderd.conf

    # Specify if mod_tile should keep tile delivery stats, which can be accessed from the URL /mod_tile
    # The default is On. As keeping stats needs to take a lock, this might have some performance impact,
    # but for nearly all intents and purposes this should be negligable and so it is safe to keep this turned on.
    ModTileEnableStats On

    # Turns on bulk mode. In bulk mode, mod_tile does not request any dirty tiles to be rerendered. Missing tiles
    # are always requested in the lowest priority. The default is Off.
    ModTileBulkMode Off

    # Timeout before giving up for a tile to be rendered
    ModTileRequestTimeout 3

    # Timeout before giving up for a tile to be rendered that is otherwise missing
    ModTileMissingRequestTimeout 10

    # If tile is out of date, don't re-render it if past this load threshold (users gets old tile)
    ModTileMaxLoadOld 2

    # If tile is missing, don't render it if past this load threshold (user gets 404 error)
    ModTileMaxLoadMissing 5

    # Socket where we connect to the rendering daemon
    ModTileRenderdSocketName /run/renderd/renderd.sock

    # Options controlling the cache proxy expiry headers. All values are in seconds.
    #
    # Caching is both important to reduce the load and bandwidth of the server, as
    # well as reduce the load time for the user. The site loads fastest if tiles can be
    # taken from the users browser cache and no round trip through the internet is needed.
    # With minutely or hourly updates, however there is a trade-off between cacheability
    # and freshness. As one can't predict the future, these are only heuristics, that
    # need tuning.
    # If there is a known update schedule such as only using weekly planet dumps to update the db,
    # this can also be taken into account through the constant PLANET_INTERVAL in render_config.h
    # but requires a recompile of mod_tile

    # The values in this sample configuration are not the same as the defaults
    # that apply if the config settings are left out. The defaults are more conservative
    # and disable most of the heuristics.

    # Caching is always a trade-off between being up to date and reducing server load or
    # client side latency and bandwidth requirements. Under some conditions, like poor
    # network conditions it might be more important to have good caching rather than the latest tiles.
    # Therefor the following config options allow to set a special hostheader for which the caching
    # behaviour is different to the normal heuristics
    #
    # The CacheExtended parameters overwrite all other caching parameters (including CacheDurationMax)
    # for tiles being requested via the hostname CacheExtendedHostname
    #
    #ModTileCacheExtendedHostname cache.tile.openstreetmap.org
    #ModTileCacheExtendedDuration 2592000

    # Upper bound on the length a tile will be set cacheable, which takes
    # precedence over other settings of cacheing
    ModTileCacheDurationMax 604800

    # Sets the time tiles can be cached for that are known to by outdated and have been
    # sent to renderd to be rerendered. This should be set to a value corresponding
    # roughly to how long it will take renderd to get through its queue. There is an additional
    # fuzz factor on top of this to not have all tiles expire at the same time
    ModTileCacheDurationDirty 900

    # Specify the minimum time mod_tile will set the cache expiry to for fresh tiles. There
    # is an additional fuzz factor of between 0 and 3 hours on top of this.
    ModTileCacheDurationMinimum 10800

    # Lower zoom levels are less likely to change noticeable, so these could be cached for longer
    # without users noticing much.
    # The heuristic offers three levels of zoom, Low, Medium and High, for which different minimum
    # cacheing times can be specified.

    #Specify the zoom level below  which Medium starts and the time in seconds for which they can be cached
    ModTileCacheDurationMediumZoom 13 86400

    #Specify the zoom level below which Low starts and the time in seconds for which they can be cached
    ModTileCacheDurationLowZoom 9 518400

    # A further heuristic to determine cacheing times is when was the last time a tile has changed.
    # If it hasn't changed for a while, it is less likely to change in the immediate future, so the
    # tiles can be cached for longer.
    # For example, if the factor is 0.20 and the tile hasn't changed in the last 5 days, it can be cached
    # for up to one day without having to re-validate.
    ModTileCacheLastModifiedFactor 0.20

    # Tile Throttling
    # Tile scrapers can often download large numbers of tiles and overly strain tileserver resources
    # mod_tile therefore offers the ability to automatically throttle requests from ip addresses that have
    # requested a lot of tiles.
    # The mechanism uses a token bucket approach to shape traffic. I.e. there is an initial pool of n tiles
    # per ip that can be requested arbitrarily fast. After that this pool gets filled up at a constant rate
    # The algorithm has two metrics. One based on overall tiles served to an ip address and a second one based on
    # the number of requests to renderd / tirex to render a new tile.

    # Overall enable or disable tile throttling
    ModTileEnableTileThrottling Off

    # Specify if you want to use the connecting IP for throtteling, or use the X-Forwarded-For header to determin the
    # 1 - use the client IP address, i.e. the first entry in the X-Forwarded-For list. This works through a cascade of proxies.
    #     However, as the X-Forwarded-For is written by the client this is open to manipulation and can be used to circumvent the throttling
    # 2 - use the last specified IP in the X-Forwarded-For list. If you know all requests come through a reverse proxy
    #     that adds an X-Forwarded-For header, you can trust this IP to be the IP the reverse proxy saw for the request
    ModTileEnableTileThrottlingXForward 0

    # Parameters (poolsize in tiles and topup rate in tiles per second) for throttling tile serving.
    ModTileThrottlingTiles 10000 1
    # Parameters (poolsize in tiles and topup rate in tiles per second) for throttling render requests.
    ModTileThrottlingRenders 128 0.2

</Directory>
```


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