[Tilesathome] Active queue
Matthias Julius
lists at julius-net.net
Thu Jul 5 13:56:12 BST 2007
Dirk-Lüder Kreie <osm-list at deelkar.net> writes:
> The current problem is, that a tile can easily wait a few hours in the
> upload queue until the server accepts it. During peak times this
> approaches the 6 hours, i.e. on Wednesdays when the planet scripts are
> run on dev, or when there is general high load. We basically have too
> many render jobs and too many render clients for our current server
> throughput.
This is getting insane. "active" is now at 3.3k and "new" at 8.6k.
My client had 18 zip files to upload that were up to 15 hours old. I
suspect it looks that way for every client. This means that none of
the uploads happen in time and that jobs only get cleared out of the
queue if a client happens to upload a tile set while another one is
working on it.
This is a huge waste of recources.
Matthias
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