[Tilesathome] Render Queue getting bigger

Sebastian at SSpaeth.de Sebastian at SSpaeth.de
Tue Sep 18 20:46:00 BST 2007


On Tue, Sep 18, 2007 at 07:03:32PM +0100, Gregory Williams wrote:
> From what I see on my t at h client I'd say the obstacle is that there are
> no more than 50 jobs running at any one time, not the two OSM processes.
> My t at h client spends most of its time idle, waiting for a request from
it does that, so the api isn't overloaded. the bottleneck is the api
here, believe me.

> the t at h server, rather than most of its time waiting for data from the
> API.
> 
> Gregory
> 
> -----Original Message-----
> From: tilesathome-bounces at openstreetmap.org
> [mailto:tilesathome-bounces at openstreetmap.org] On Behalf Of Robert Hart
> Sent: 18 September 2007 18:54
> To: Dermot McNally
> Cc: tilesathome at openstreetmap.org
> Subject: Re: [Tilesathome] Render Queue getting bigger
> 
> > Can somebody who knows more outline what the true obstacle is here,
> > and whether I or anybody else can help?
> 
> As I understand it, the limit is not the number of clients. The main
> OSM API has been restricted to two server processes for all T at H
> clients, and the T at H server has been set to hand out no more than 50
> jobs at once. Depending on the ratio of download time to render time
> one or other of these factors is the limit (I suspect the two OSM
> server processes)
> 
> 
> 
> -- 
> Robert Hart
> 
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